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Stream Health HUD
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Stream Health HUD

Add a lightweight real-time performance HUD to OBS using a standard Text (GDI+) source. Shows stream/recording time, dropped frames, CPU usage, and estimated bitrate with an adjustable update interval and one-click enable/disable.

📄 Details

OBS Performance HUD (Lua Script)

This lightweight Lua script adds a real-time performance HUD inside OBS using a standard Text (GDI+) source. It continuously updates a single text source with key streaming metrics, making it ideal as an on-screen debug overlay or as a private monitoring panel placed off-screen.

The HUD can be enabled or disabled at any time. When disabled, the script automatically clears the text so it never clutters your scene.


What It Displays

  • Stream or recording time
  • Dropped frames
  • CPU usage
  • Estimated bitrate (kbps)

Features

  • Uses Text (GDI+): avoids FreeType (deprecated in this workflow)
  • Real-time metrics: time, dropped frames, CPU usage, and bitrate
  • Adjustable update interval: control how frequently the HUD refreshes
  • Simple source selector: choose which Text source to update
  • Enable/Disable toggle: turn the HUD on or off instantly
  • Auto-clear on disable: text is removed automatically when the HUD is off
  • Ultra lightweight: no plugins required

Use Cases

  • Debug overlay: keep performance stats visible while testing scenes, filters, or encoders
  • Private monitoring: place the text off-screen or behind a mask so only you can see it in the preview
  • Recording checks: verify bitrate stability and dropped frames during long captures

How to Use

  1. Add a Text (GDI+) source in OBS (name it something recognizable, e.g. HUD).
  2. Open ToolsScripts.
  3. Click the + button and load the .lua script.
  4. Select your Text (GDI+) source from the dropdown.
  5. Set your preferred update interval.
  6. Enable the HUD using the checkbox.

Notes

  • If you don’t see any text, confirm you selected the correct Text (GDI+) source and that it is present in the active scene (or in a nested scene/source that is visible).
  • For minimal impact, use a slightly higher update interval (e.g., 500–1000 ms) unless you need ultra-fast updates.
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