🎬 Episode 3 – Siege of Viremont
Runtime: ~40 minutes
Read the summary of these series here: Witcher Fans, Prepare Yourselves, Cavill’s New Fantasy Project Goes Even Darker
🌄 Prologue – A City on the Edge (3 min)
Dawn breaks over the high walls of Viremont, a fortress city perched upon a crag overlooking the blighted valley. Its stone towers gleam golden in the sun, but below, the fields crawl with death. The Hollowed, undead things twisted by void-magic, claw at the gates, relentless and many.
Inside the city, panic festers. Nobles argue in marble chambers. Soldiers grumble in the barracks. The bells toll not for prayer, but for desperation.
From the north road rides Alaric Vayne, cloak torn, armor patched, but eyes sharp. Beside him walks Lysara, hooded and weary, the scent of ash still clinging to her skin.
Lysara: “Why this city?”
Alaric: “Because it remembers me. And because it’s dying.”
🏰 Act I – Ashes at the Gate (6 min)
Viremont’s gate captain, a scarred veteran named Rheon Marr, hesitates when he sees Alaric. “Oathbreaker,” he growls. “The council will not welcome you.”
“Good,” Alaric replies, striding past. “I’m not here for their blessings. I’m here to save their necks.”
Inside, the situation is dire. Supplies are low. Morale lower. The city’s militia is bloated with conscripted farmers and boys with shaking spears.
Alaric takes command, not by vote, but by action. He drills the militia by torchlight, teaches them to fight in narrow alleys, to strike and vanish. He assigns rooftops to archers, chokes streets with wagons and rubble. Viremont will not fall without a war-song.
💀 Act II – The Hollowed Rise (7 min)
At dusk, a low horn bellows from the valley. The Hollowed surge, a tide of bloated corpses, some armored, some crawling, all hungering.
The first wave crashes into the barricades. Alaric fights atop the northern wall, blade gleaming with oil and grit. His commands are shouted with clarity, his presence a rallying cry.
Lysara, from a tower-top, channels bursts of fire, short, controlled, turning her fear into focus. “Control it,” Alaric had told her earlier. “Don’t let it control you.”
As darkness falls, the dead come again. And again. The gates creak. The wall quakes. But the city holds.
🎠Act III – Council of Cowards (5 min)
Within the palace, nobles argue by candlelight. Lord Halvern, red-faced and fat, insists they open negotiations with the Dominion. “They control the Hollowed. Perhaps we offer tribute.”
Alaric storms in, armor stained and torn. “You would sell your city to the same monsters who raised this army?”
“You’ve no right here,” Halvern spits.
Alaric slams a Hollowed skull onto the table. “Then you defend the wall tonight. Alone.”
The room falls silent. None meet his eyes.
🌌 Act IV – The Bard’s Song (4 min)
By the hearth in the central square, a bard plucks a lute. She sings not of kings or gods, but of a man once cast out, who rose when others fled. Children gather. Soldiers pause to listen. A new legend begins to root.
“He walked with flame behind his back,
A blade once broken, soul intact.
From exile came the oath unmade,
And in the dark, the light he gave.”
🔥 Act V – Fire Beneath the Streets (6 min)
A breach forms in the southern quarter. Hollowed pour in. Alaric leads a counterstrike through the alleys, using rooftops for surprise attacks.
He discovers that the creatures are drawn to something buried beneath the city, the Obsidian Root, a black crystal relic once sealed by the Ancients.
“They’re not just attacking,” he realizes. “They’re excavating.”
With Lysara, he descends into the old aqueducts, where bones line the walls like cobwebs. They find a collapsed crypt where shadows pulse unnaturally.
“We seal this, or we die,” Alaric says. “Help me.”
Lysara channels her flame into the crystal. It screams, a sound that bends light, and shatters. The Hollowed above begin to shriek and falter.
⚔️ Act VI – Dawn and Blade (6 min)
With the Obsidian Root destroyed, the tide turns. Alaric leads a final push against the weakened Hollowed. Fire rains from balconies. Spears rise in coordinated volleys. The city bleeds, but it breathes.
At sunrise, the last of the Hollowed collapses to dust. Silence falls over the battlefield. The people emerge from hiding. They see who led them, and they kneel.
A child hands Alaric a banner: the old sigil of the Silver Wardens.
“No,” Alaric says, folding it away. “That order is dead. We build something new.”
In the square, the bard sings again. This time, she calls him The Blade Who Would Not Break.
🎵 Final Montage (3 min)
- In a faraway temple, a priest of the Dominion howls in rage as a mirror cracks, his vision of Viremont gone dark.
- Lysara, alone in a tower, gazes at a page etched with ancient symbols. One begins to glow.
- Alaric sharpens a new sword, nothing sacred, just steel. “It will do,” he mutters.
- The map of Eldros updates, another mark flares in Viremont’s place: “Hopekindled.”
📜 End Credits – Episode 3: Siege of Viremont
The fires are out. The dead are buried. And yet, in the silent breeze beyond the gates, the whisper returns:
“You have delayed us, Broken Flame. But delay is not defeat.”
Alaric stands atop the gate, eyes on the horizon. Lysara joins him. No words are spoken. But between them, something solid forms, a pact forged in fire, sealed by survival.
The Shadow of Eldros deepens.