OBS Studio Web Socket tutorial with examples Python and Javascript
WebSockets are a powerful communication protocol that allows real-time data exchange between a client (such as OBS Studio) and a server. In OBS Studio, you can use WebSockets to trigger various actions, change scenes, update text sources, and more. In this tutorial, we'll walk you through the process of setting up and using WebSockets in OBS Studio, and we'll provide an example of how to use it to change scenes.
Prerequisites
- OBS Studio: Download and install the latest version of OBS Studio from the official website.
- Latest OBS Studio versions come with the WebSocket plugin preinstalled.
Setting Up WebSocket Server in OBS Studio
- Open OBS Studio.
- Go to the "Tools" menu and select "WebSocket Server Settings."
- In the WebSocket Server Settings window, configure the following settings:
- Enable WebSocket Server: Check this box to enable the WebSocket server.
- Port: Specify the port number for the WebSocket server. The default is 4444, but you can choose a different port if necessary.
- Password: You can set a password for the WebSocket server if needed. Make sure to remember this password as you'll need it to authenticate with the server.
- Click the "Apply" button, and then click "OK" to save your settings.
Using WebSockets in OBS Studio
Now that you've set up the WebSocket server in OBS Studio, you can use it to control OBS remotely. Let's create a simple example to change scenes using a WebSocket client.
Example: Changing Scenes with Python
import websocket
import json
# Define the WebSocket server URL and password
server_url = "ws://localhost:4444" # Replace with your server URL
password = "" # Replace with your password if set
# Connect to the WebSocket server
ws = websocket.create_connection(server_url)
# Authenticate with the server (if a password is set)
if password:
auth_data = {
"request-type": "Authenticate",
"password": password
}
ws.send(json.dumps(auth_data))
# Define the data to change the scene
scene_data = {
"request-type": "SetCurrentScene",
"scene-name": "YourSceneName" # Replace with the name of the scene you want to switch to
}
# Send the scene change request
ws.send(json.dumps(scene_data))
# Close the WebSocket connection
ws.close()
Example 2: Change scenes with JavaScript
Remember that for this to work, OBS Studio and the WebSocket server should be running on the specified machine with the correct configuration.
// Define the WebSocket server URL and password
const serverUrl = "ws://localhost:4444"; // Replace with your server URL
const password = ""; // Replace with your password if set
// Function to change the scene
function changeScene() {
const ws = new WebSocket(serverUrl);
// When the WebSocket connection is opened
ws.addEventListener("open", function(event) {
// Authenticate with the server (if a password is set)
if (password) {
const authData = {
"request-type": "Authenticate",
"password": password
};
ws.send(JSON.stringify(authData));
}
// Define the data to change the scene
const sceneData = {
"request-type": "SetCurrentScene",
"scene-name": "YourSceneName" // Replace with the name of the scene you want to switch to
};
// Send the scene change request
ws.send(JSON.stringify(sceneData));
// Close the WebSocket connection
ws.close();
});
// Handle WebSocket errors
ws.addEventListener("error", function(event) {
console.error("WebSocket Error:", event);
});
// Handle WebSocket closure
ws.addEventListener("close", function(event) {
console.log("WebSocket Closed:", event);
});
}
This example demonstrates how to change scenes, but you can use WebSockets to perform various actions and control different aspects of OBS Studio programmatically.
Now you have the basic knowledge to set up and use WebSockets in OBS Studio. Explore the OBS WebSocket documentation here for more available commands and features to control OBS remotely according to your needs.
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